Monthly Archive for February, 2008

Microsoft’s Birds Eye view in Austria


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 Recently a 35.13 terabyte data update in Virtual Earth happend. Some Austrian Cities like:

  • Innsbruck
  • Klagenfurt
  • Linz
  • Salzburg
  • St. Pölten
  • Villach
  • Wels

were also affected. They can be seen now in high resolution. With the “Bird’s Eye View” these Austrian cities can be seen whith an angle of about 45 degrees, where streets, house claddings, trees and parks can be identified. The user can change the viewpoint and the selected area can be seen from all cardinal points.

Written and submitted from Home, using my 802.11g WiFi network.

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Concept Phones and Locational Services


From time to time new concept phones like this Nokia 888 are presented to give a preview into the future of mobile devices. Most of them were never realized but the interesting thing is that most of these presentations include a mapping or location based service applications.

The question is how will these services be implemented in order to fullfill the requirements of individual users? How can personalization work in order to support people in their decisions about tasks related to space? On the other site how can locational privacy be ensured? In my opinion these are very interesting questions and I will try to focus on this during my master thesis.

Written and submitted from Home, using my 802.11g WiFi network.

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5 of 100 pictures in the web are geotagged?


According to flickr about 5 percent of all pictures on the web are geotagged. I personally belief this estimation is too high. I think maybe 5 % of all flickr pictures are geotagged, because they provide a relatively convientent way to geotag uploaded pictures, but the techniques to geotag photos is still too complicated.

 http://www.gearthblog.com/images/images806/flickrmap.jpg

Normally it should be possilbe to integrate a GPS chip to reach digital camera, the prices for GPS chips are not high any more. For each picture taken metainformation about the location should be stored.

Some interesting and open points to this topic are:

  • Indoor photographs: How should locational information be gathered for photos taken in buildings.
  • Privacy: What is about locational pricacy?

[via Anick Jesdanun]

Written and submitted from Home, using my 802.11g WiFi network.

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Usability: Top-10 Design Mistakes


 Jacob Nielsen has published 10 common UI design mistakes:

1. Non-Standard GUI Controls (Looking Like a GUI Control Without Being One)

Partial screenshot of ordering process for custom-tailored shirts at www.listerouge-paris.com

Figure 1:  The test user clicked incessantly on the New Customer button to indicate that he was indeed a new customer. Unfortunately, this screen element was not a button at all, but rather a non-clickable heading.

 2. Inconsistency

Two screenshots of date-selection widget (calendar) at Expedia.com

Figure 2: In the second pop-up, the month of March has moved to the left, leaving room for April to appear on the right. This may seem like a convenient shortcut, since there’s no way the user would want a February return date when traveling out in March.

 3. No Perceived Affordance (Tiny Click Targets)

“Affordance” means what you can do to an object. For example, a checkbox affords turning on and off, and a slider affords moving up or down. “Perceived affordances” are actions you understand just by looking at the object, before you start using it (or feeling it, if it’s a physical device rather than an on-screen UI element).

An associated problem here is click targets that are so small that users miss and click outside the active area. Even if they originally perceived the associated affordance correctly, users often change their mind and start believing that something isn’t actionable because they think they clicked it and nothing happened.

4. No Feedback (Out to Lunch Without a Progress Indicator)

One of the most basic guidelines for improving a dialog’s usability is to provide feedback:

  • Show users the system’s current state.
  • Tell users how their commands have been interpreted.
  • Tell users what’s happening.

Sites that keep quiet leave users guessing. Often, they guess wrong.

A variant on lack of feedback is when a system fails to notify users that it’s taking a long time to complete an action. Users often think that the application is broken, or they start clicking on new actions.

If you can’t meet the recommended response time limits, say so, and keep users informed about what’s going on:

  • If a command takes more than 1 second, show the “busy” cursor. This tells users to hold their horses and not click on anything else until the normal cursor returns.
  • If a command takes more than 10 seconds, put up an explicit progress bar, preferably as a percent-done indicator (unless you truly can’t predict how much work is left until the operation is done).

5. Bad Error Messages

Error messages are a special form of feedback: they tell users that something has gone wrong. We’ve known the guidelines for error messages for almost 30 years, and yet many applications still violate them.

The most common guideline violation is when an error message simply says something is wrong, without explaining why and how the user can fix the problem. Such messages leave users stranded.

Informative error messages not only help users fix their current problems, they can also serve as a teachable moment. Typically, users won’t invest time in reading and learning about features, but they will spend the time to understand an error situation if you explain it clearly, because they want to overcome the error.

On the Web, there’s a second common problem with error messages: people overlook them on most Web pages because they’re buried in masses of junk. Obviously, having simpler pages is one way to alleviate this problem, but it’s also necessary to make error messages more prominent in Web-based UIs.

6. Asking for the Same Info Twice

Users shouldn’t have to enter the same information more than once. After all, computers are pretty good at remembering data. The only reason users have to repeat themselves is because programmers get lazy and don’t transfer the answers from one part of the app to another.

7. No Default Values

Defaults help users in many ways. Most importantly, defaults can:

  • speed up the interaction by freeing users from having to specify a value if the default is acceptable;
  • teach, by example, the type of answer that is appropriate for the question; and
  • direct novice users toward a safe or common outcome, by letting them accept the default if they don’t know what else to do.

8. Dumping Users into the App

Most Web-based applications are ephemeral applications that users encounter as a by-product of their surfing. Even if users deliberately seek out a new app, they often approach it without a conceptual model of how it works. People don’t know the workflow or the steps, they don’t know the expected outcome, and they don’t know the basic concepts that they’ll be manipulating.

9. Not Indicating How Info Will Be Used

The worst instance of forcing users through a workflow without making the outcome clear is worth singling out as a separate mistake: Asking users to enter information without telling them what you’ll use it for.

A classic example is the “nickname” field in the registration process for a bulletin board application. Many users don’t realize the nickname will be used to identify them in their postings for the rest of eternity — so they often enter something inappropriate.

10. System-Centric Features

Too many applications expose their dirty laundry, offering features that reflect the system’s internal view of the data rather than users’ understanding of the problem space.

[Jackob Nielsen]

Written and submitted from Home, using my 802.11g WiFi network.

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Microsoft’s answer to the iPhone and gPhone: the oPhone


Microsoft’s crazy design for a new mobile phone, one that is sure to knock Apple’s iPhone out of the water. You know its a joke, right?

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